![]() The soundtrack of that game is still I think one of the most epic pieces of music I have ever written. I was thrilled to be brought on board and just had an incredible experience working on that game. ![]() GS: So how did you get into making music for video games?īM: I had already been established as a composer in television and films, and I was approached by Capcom to do a game called Dark Void, and they wanted a big, epic, swashbuckling science fiction score that would feel very cinematic and exotic. With that said, over the course of studying and writing music I've become very good at understanding how those instruments work, and I'm very good at writing music that naturally fits all those instruments, but that's different than being able to pick one up and perform it. #Soundbyte definition how to#Because I feel like, without having that experience on guitar, violin, or cello it's really difficult for me to learn how to play those instruments. ![]() I know that the piano is technically a type of string instrument, but a string instrument where your fingers are touching string. I wished I had picked up some stringed instrument. GS: Is there an instrument you wish you knew how to play?īM: Oh I don't know. When I was 19, I got an accordion and actually became really good at it and started to actually practice that and over the course of a couple of years got pretty good at the accordion. I'd come home and figure them out on the piano just to elaborate on them and dream about writing my own. #Soundbyte definition movie#So I was playing movie themes that I would hear in the movie theatre. I only wanted to play music that I really liked. But I never really liked to practice, like scales and things like that. I studied piano about 11 or 12 years, but I never really got very good. GS: What was the first instrument that you picked up?īM: Piano. And when that was expanded into a regular series, I was given a shot at being the composer, and the rest is history. Shortly after graduating, within a year of graduating from USC, I began work as an assistant on a movie called Battlestar Galactica, which was a four-hour miniseries that the Syfy channel made. I moved to LA to go to school and got my training at the University of Southern California, but prior to that, I actually met film composer Elmer Bernstein, who is one of the legends of the business, and he kind of took me under his wing, and I was his final protege for several years, so even during my time at USC, I was studying with and working for him and really learning the tools of the trade in the film music business for him. I was taking piano lessons and playing in rock bands, but basically my focus was classical film music and orchestral music and learning how that kind of music worked. I started studying film music very seriously when I was in middle school, and by high school I was writing music all day every day. And the whole time, I was listening to the music in both of these mediums, and music was always my passion, and I wanted to combine all these things. ![]() GameSpot: Could you tell us a bit about yourself and your musical background?īear McCreary: I grew up in the Pacific Northwest playing 8-bit video games and going to see big summer movies. ![]()
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